The most consistently supported ending path in Home Alone (Anomaly) is the survival ending: complete the night’s responsibilities, make safe visitor decisions, and remain alive until morning. Current public evidence does not support publishing a definitive list of secret or alternate endings. This page therefore explains the verifiable completion path and how to distinguish a real result from a stalled task or failed run.
What counts as a successful night
The official experience description establishes three parts of the premise: you are home alone, you have chores to complete, and you must decide who is allowed inside. Community walkthroughs add the practical result: keep that loop under control until the night reaches morning. Many describe the endpoint as roughly 6 AM, although the developer has not published a precise timer specification.
A strong completion check looks for all of the following:
- the task board no longer presents unfinished required work;
- the run has not ended from a dangerous visitor decision;
- the game has moved into a clear morning or result state;
- rewards or allowance shown by the result can be reconciled with the run.
Do not call the night complete merely because you reached a familiar allowance number. Community guides often cite $180, but that is not an official substitute for the game’s result state.
Chores and the ending
Chores are progression, not background decoration. If the night seems stuck, verify each current objective at its interaction point. Coffee must complete its appliance step; dishes must register at the sink; lunch must finish its preparation and storage sequence; room-cleaning jobs must deposit objects in the expected container. Cleaning targets such as windows, webs, stains, or plants may require several interactions.
Update 2 officially advertised new chores, so an older video or checklist may not represent every task in the current build. Use the current chore lookup as a working list, while treating exact counts and placements as items for live verification.
Visitor decisions and failure
Opening or refusing the door without evidence can derail a run even when chore progress is strong. Current community guides describe visitors who may be genuine or imitated, with clues distributed among camera views, sounds, dialogue, and the state of the house. That is why the ending route depends on repeated checks rather than one memorized answer.
If a visitor claim can be tested inside, inspect the relevant room. If the important clue is visual, compare the camera feed carefully. If an audio cue is reported, isolate it from ordinary ambient noise before acting. The Visitors hub separates these procedures without claiming an unverified permanent visitor roster.
Sanity near the finish
Community reporting connects wrong choices to sanity loss and escalating effects such as impaired vision, disturbing sounds, or house anomalies. The exact thresholds are not official. Near the apparent end of the night, those effects are a reason to become more deliberate, not a reason to rush the door.
If an item is available, match it to the immediate problem. A sanity item may help stabilize the run; a detection item may improve the evidence available for a visitor; a bonus item may affect rewards. Community-reported values are listed in the Items hub, but item numbers should be rechecked after updates.
Claims we do not publish as fact
There may be videos, comments, or short posts claiming multiple named endings, secret cutscenes, or exact badge requirements. The current official badge endpoint returned no public badge list during this source pass, and no creator-linked documentation established a canonical ending catalog. Those claims are not strong enough to turn into separate ending routes.
If a future live run produces a distinct result screen, record the trigger, server date, visible result text, and whether the outcome awards a badge. That is the minimum evidence needed to separate an alternate ending from a death screen, temporary event, or edited video.
If the result never appears
Return to the task board, revisit the last objective, and confirm every object reached its intended target. Reposition at a prompt and avoid holding an unrelated object. If the game remains unresponsive, rejoin a fresh server and repeat the shortest reproducible sequence. Use Troubleshooting for a systematic diagnosis.
Evidence status
- Official: chores, visitor decisions, survival premise, and Update 2 adding chores.
- Community corroborated: surviving the full night as the supported completion route.
- Community reported: an endpoint around 6 AM and a common $180 allowance benchmark.
- Needs in-game testing: exact timer, reward calculation, alternate endings, badges, cutscenes, and any update-specific branches.