Home Alone (Anomaly) has a community-documented lobby item shop whose reported entries fall into four useful decisions: add sanity margin, improve anomaly detection, increase a bonus stat, or buy a time-travel effect. A Starter Pack gamepass is also associated with this exact experience by a current marketplace tracker. Roblox’s public description does not explain these mechanics, and no in-game Store test was performed, so names, prices, effects, duration, stacking, and purchase contents remain update-sensitive.
Currently documented item index
Bone
Reported: 100 Coins and +10 Sanity. A low-cost sanity entry in the selected guide, but purchase type and stacking are unverified.
Rubber Duck
Reported: 350 Coins and +20 Sanity. Compare its live description with the Bone before assuming linear value.
Wooden Doll
Reported: 700 Coins and +35 Sanity. Verify whether the effect is immediate, per-run, consumable, or persistent.
Horse Statue
Reported: 1,450 Coins and +90 Sanity. It appears to be the largest listed sanity option, but current value and cap behavior need testing.
Candle
Reported: 90 Coins and +1 Anomaly Detection. The mechanic behind a detection point is not established by the public source.
Flashlight
Reported: 350 Coins and +2 Anomaly Detection. Do not confuse this with unrelated Home Alone horror-game flashlights.
Camera
Reported: 1,500 Coins and +3 Anomaly Detection. This shop item is distinct from operating the house laptop’s normal CCTV.
Cola
Reported: 100 Coins and +1 Bonus. The exact meaning and benefit of Bonus are not documented by an official source.
Moonshine
Reported: 375 Coins and +1 Bonus. A higher listed price than Cola for the same reported number means another field may exist or the data may be stale.
Cookie
Reported: 725 Coins and +2 Bonus. Verify description, duration, and whether it replaces or stacks with other items.
Donut
Reported: 1,475 Coins and +3 Bonus. It is the highest listed Bonus entry in the selected guide, not a confirmed best purchase.
Crystal
Reported: 750 Coins and +2 Time Travel. The trigger, unit, limit, and exact gameplay effect remain undocumented.
Choose by the problem you are solving
Use Sanity Items when your runs fail after incorrect door decisions and you want more reported margin while improving your checks. Use Detection Items when the live shop description explains what Detection changes and that benefit matches your difficulty. Use Bonus Items only after reading the current meaning of Bonus; a number without an effect definition is not enough to compare value.
Use the Gamepasses guide before spending Robux. The Starter Pack is associated with this game, but the third-party tracker does not establish exactly what arrives in-game. A low displayed price or recent update date is not proof of contents.
How to compare value without fake rankings
First identify whether Coins are persistent lobby currency or part of the night’s allowance system. Current guides describe lobby purchases and an in-run allowance target, so keep those ledgers separate. Next, read the exact live item description, purchase prompt, and ownership duration. Ask whether the item is consumable, one-run, permanent, stackable, or capped. Those fields can change the real value more than the listed stat number.
Then compare within one category. A reported price-per-sanity calculation can reveal inconsistencies, but it cannot prove which item is best when duration and caps are unknown. Similarly, +3 Detection is not automatically three times as useful as +1 if the system uses thresholds. Bonus items cannot be ranked until Bonus has a current operational definition.
Sanity items are insurance, not a solution
The four reported sanity items form a visible price-and-effect ladder, but the strongest play remains preventing wrong visitor decisions. An item cannot identify which faucet, camera, voice, or vehicle proves a caller’s story. Buy margin only after learning the evidence routine and after confirming the current shop text.
If the live values match the current report, compare the amount you can afford with how often you fail and whether the benefit persists. A cheap item may suit one learning run; an expensive item may be wasteful if it disappears after a single mistake. The Sanity system guide explains the pressure signs without relying on a fixed formula.
Detection items need a live mechanic description
Candle, Flashlight, and Camera are reported as +1, +2, and +3 Anomaly Detection. That does not tell us whether they highlight evidence, add automatic checks, change a probability, or increase a stat used elsewhere. Do not promise any of those behaviors without the current description or a reproducible test.
The item called Camera can also be confused with the laptop’s CCTV system. Keep the lobby purchase and the house interface conceptually separate. If the live Store uses a different icon, label, or effect, the Store wins.
Bonus and time-travel entries are the least certain
Cola, Moonshine, Cookie, and Donut are reported as Bonus items. One source lists Cola and Moonshine with the same numeric effect at different prices, which signals missing context or stale data. Do not select Moonshine because the higher price “must” imply a hidden benefit. Read the live text first.
Crystal’s reported Time Travel effect is also underspecified. It could refer to a limited-use run mechanic, but no official or independently corroborated operation was found. This hub includes the item so players can recognize the reported category, while leaving unsupported trigger and outcome fields blank.
Safe purchase checklist
- Verify the official game and current creator.
- Open the lobby shop through the normal game interface.
- Record the item name, icon, price currency, effect text, and ownership duration.
- Check whether the purchase is Coins, Robux, or a gamepass prompt.
- Compare only items with the same known purpose.
- Buy one entry if the value is clear; record before-and-after balances and stats.
- Rejoin or start a new run to test persistence before buying more.
- Treat a changed live description as newer than this dated community index.
Items FAQ
What is the best item?
No objective best item is established. The answer depends on the current effect, duration, price, your failure point, and whether the item persists.
Are the listed prices official?
No. They are community-reported values from a current walkthrough and require a live shop check.
Is the Starter Pack confirmed?
Its association with this exact game is visible on Rolimon’s. Current Roblox price, availability, and delivered contents still need official Store or in-game verification.
Are lobby Coins the same as allowance?
Current sources present them in different contexts. Keep them separate unless the live UI explicitly connects them.
Recommended guides
Choose the guide that matches what you want to do next.
Home Alone Bonus Items
Compare the currently reported Bonus items and Crystal time-travel entry, identify missing effect fields, and verify value before spending lobby Coins.
ItemsHome Alone Detection Items
Compare the currently reported Candle, Flashlight, and Camera detection items without inventing what the stat does, and test the live effect safely.
ItemsHome Alone Gamepasses
Review the currently tracked Home Alone gamepass names and prices, verify contents in Roblox, and decide safely without inventing unlisted benefits.
All Items guides
4 focused guides with steps, checks, and current caveats.
Home Alone Bonus Items
Compare the currently reported Bonus items and Crystal time-travel entry, identify missing effect fields, and verify value before spending lobby Coins.
Aug 7, 2026Home Alone Detection Items
Compare the currently reported Candle, Flashlight, and Camera detection items without inventing what the stat does, and test the live effect safely.
Aug 7, 2026Home Alone Gamepasses
Review the currently tracked Home Alone gamepass names and prices, verify contents in Roblox, and decide safely without inventing unlisted benefits.
Aug 7, 2026Home Alone Sanity Items
Compare the four currently reported Home Alone sanity items, their dated community prices and values, and the live Store fields to verify before buying.