Items

Home Alone Sanity Items

Compare the four currently reported Home Alone sanity items, their dated community prices and values, and the live Store fields to verify before buying.

One current Home Alone (Anomaly) walkthrough documents four lobby items in a sanity category: Bone, Rubber Duck, Wooden Doll, and Horse Statue. The same source reports increasing Coin prices and sanity values, but does not settle whether an item is consumed, lasts one run, persists permanently, stacks, or changes a cap. Those unknown ownership rules are essential to value, so this page treats the catalog as a dated shopping checklist rather than an official ranking.

Evidence status: all names, prices, and effects below are Community reported from one detailed guide checked 2026-08-07. Confirm every field in the current lobby Store before spending Coins.

Currently documented sanity catalog

Bone

The selected guide reports 100 Coins and +10 Sanity. It is the lowest listed entry price, which makes it the simplest candidate for a controlled first test. That does not prove it is the best value: a one-use item and a persistent item with the same displayed stat are not comparable.

Rubber Duck

The reported listing is 350 Coins and +20 Sanity. Before buying, check whether the live description says capacity, starting sanity, recovery, or another effect. “+20 Sanity” can mean different operations, and the community list does not define the trigger.

Wooden Doll

The current report gives 700 Coins and +35 Sanity. Verify whether it replaces a lower item, combines with one, or occupies a limited slot. A larger number can still be poor value when it cannot stack or disappears after one run.

Horse Statue

The selected source reports 1,450 Coins and +90 Sanity, the largest listed value in this four-item group. Treat it as the highest documented number, not a guaranteed best purchase. Confirm the live price, effect wording, ownership duration, and cap behavior.

Read the Store description before comparing

Open the shop through the normal lobby interface and record five fields: exact name, currency, price, effect text, and ownership wording. If the prompt leads to Robux or a gamepass, stop treating it as an ordinary Coin item. If the description says consumable, one run, permanent, or stackable, preserve that wording.

Do not buy from a third-party page, script, or “item generator.” A guide can help compare facts, but the transaction should remain inside the verified Roblox experience or Roblox purchase interface.

Compare value only after ownership is known

If the live values match the current report and all four items share the same duration and trigger, a simple Coin-per-point comparison can be informative. But the current evidence does not establish that condition. Start with your failure point: if runs end after one wrong decision, a low-cost learning aid may be enough; if you already make correct checks, an expensive margin item may add little.

Also determine whether the effect raises a starting value, restores lost sanity, changes a maximum, or grants an extra life-like buffer. Those mechanics produce different outcomes even when the displayed number is identical. Record the meter before purchase, at run start, after a controlled loss, and after rejoining.

Sanity items cannot identify visitors

No item replaces checking a police vehicle, cat, oven, faucet, camera, night-vision view, or voice. The strongest way to preserve sanity is to make fewer wrong door decisions. Use Sanity to understand the meter and Visitors to choose the right evidence channel.

Treat an item as insurance while learning. If a visual or audio effect makes later evidence difficult, return to a slower decision routine. Do not spend more Coins to compensate for a repeated route error that the correct check would solve.

Run a safe item test

  1. Verify Place ID 87468080405188 and the current creator.
  2. Record lobby Coins, the Store card, and its ownership text.
  3. Buy only one item through the normal interface.
  4. Record the Coin balance and any displayed stat immediately after purchase.
  5. Start a run and record the initial sanity display.
  6. Observe whether the item is equipped automatically or requires selection.
  7. Finish or leave normally, then check whether ownership persists in another run.
  8. Report the date and result without claiming a permanent formula.

Avoid intentionally harming another player’s run to test a deduction. A useful observation can come from a natural mistake or normal progression.

Choose between saving and buying

Save Coins when the live description is unclear, the price changed, you cannot identify duration, or you are close to another purchase whose operation is better documented. Buy only when the current effect addresses a specific problem and the cost is acceptable even if the item is temporary.

Do not assume the most expensive item is efficient. Do not assume the cheapest item is disposable. Unknown persistence can reverse both judgments. A dated guide should preserve uncertainty instead of inventing a tier list.

Troubleshoot a missing effect

Check whether the item must be equipped in the lobby, appears in an inventory slot, activates at run start, or has already been consumed. Compare the current description with what actually happened. Rejoin only after recording the pre- and post-purchase states. If the balance changed but no effect appears, preserve screenshots and report the issue through a creator-linked channel rather than buying again.

Sanity items FAQ

Which item has the largest reported value?

Horse Statue, at a community-reported +90 Sanity. Its current price and operation still require live verification.

Is Bone the best value?

Not enough is known. Duration, trigger, stacking, and caps must match before a ratio becomes meaningful.

Do sanity items restore the meter during a run?

The selected public source lists stat values but does not establish the activation method. Read the live Store and inventory text.

Can I use several together?

Stacking is unverified. Test one item and inspect the current interface instead of assuming multiple effects combine.

More Home Alone Wiki guides in this language.

Items

Home Alone Bonus Items

Compare the currently reported Bonus items and Crystal time-travel entry, identify missing effect fields, and verify value before spending lobby Coins.

Items

Home Alone Detection Items

Compare the currently reported Candle, Flashlight, and Camera detection items without inventing what the stat does, and test the live effect safely.

Items

Home Alone Gamepasses

Review the currently tracked Home Alone gamepass names and prices, verify contents in Roblox, and decide safely without inventing unlisted benefits.