Home Alone’s currently documented whole-house cleaning chores are Clear Spider Webs, Clean the Windows, and Water the Plants. Unlike a kitchen task, each can send you across several sightlines or rooms. The practical challenge is not a difficult button sequence; it is remembering which target was completed when a visitor interrupts. Use one consistent sweep and let the objective counter, not memory alone, decide when the task is done.
Clear Spider Webs by doorway order
Current guidance reports webs around doorways throughout the house and a hold-to-interact action. Begin at the front-room center and choose a direction—clockwise works well. Check each doorway frame from both sides, hold the current prompt until the web is fully removed, then move to the next doorway. A quick tap may start an animation without finishing the target.
Doorway tasks are easy to duplicate because two rooms share the same opening. Name the destination in your head as you clear it: kitchen doorway, hall doorway, bedroom doorway, and so on. If a visitor arrives, finish or release the current hold, return to the front room, and resume from the last named doorway. Do not restart the sweep unless the progress display reset.
Clean Windows without missing the hall
The selected walkthrough places dirty windows in the living room and hall and describes a repeated-input cleaning action. Start with the living-room windows, work along one wall, and then continue into the hall. Stay on each target until the dirt is visibly cleared or the objective advances. Moving as soon as the first animation begins can leave a partial window behind.
When one window will not respond, lower any carried item, step sideways, and approach the pane rather than the frame. On touch or controller, follow the displayed interaction glyph; no reliable Home Alone-specific button map is published. If the board shows one remaining target, repeat the route slowly before assuming a server bug.
Water Plants as a six-stop reported route
A current guide reports the watering can near a front living-room corner, then three plants in the living room, one in the hall, and two in the bathroom. Treat that six-stop pattern as a working route, not a permanent official count. Pick up the can, clear the living-room plants first, cross the hall once, and finish in the bathroom.
Watch for the watering interaction to complete at every plant. If the can has a limited animation or needs repositioning, wait for progress before moving. After an interruption, inspect the objective and resume from the last room completed. A changed Update 2 build may move a plant or change the target total, so search the active room before relying on an old coordinate.
Build an interruption-proof sweep
Use three pieces of state: current chore, current room, and remaining count. Before leaving for a visitor, say or note something short such as “windows, hall, two left.” At the door, switch fully to the visitor’s evidence channel. Trying to remember a cleaning target while listening for a pitch change creates mistakes in both systems.
After the decision, return to the board or objective display before resuming. If the remaining count changed unexpectedly, do not guess which target registered. Start at the last confirmed room and follow the same sweep. Consistency is faster than random searching.
Solo and team routes
Solo players should favor short loops that return through the front room. Water the living-room plants before going to the bathroom, and clear front-room webs before deeper doorways. That keeps the laptop and door within reach during the early part of the chore.
In a team, divide by room only if the task allows multiple players to progress it. Have each player report completed locations, not just “done.” If progress does not combine, switch to one operator rather than repeatedly activating the same target. No official multiplayer task-sharing rule was found, so the live objective is authoritative.
When progress appears stuck
- Verify the active task; do not clean an object because it looked dirty during another objective.
- Revisit the target from a different angle and wait for the prompt.
- Complete hold or repeated-input interactions fully.
- Search the room transition areas, especially both sides of doorway frames.
- Check the hall after the living room on window and plant routes.
- Put down unrelated objects that may be capturing the interaction.
- Preserve the current count before rejoining a server.
If one task fails while all other prompts work, an overlooked or partially completed target is more likely than a global control failure. Use Troubleshooting when several systems fail together.
Cleaning chores FAQ
Are target locations random?
The current source provides specific locations, but Roblox has not published the placement rules. Treat positions as a dated route and follow the live counter.
Can I stop halfway for a visitor?
Yes, but record the room and remaining progress. Visitor evidence has higher immediate risk than finishing one cleaning target.
Why does a web remain after I interact?
The reported action is a hold. Wait for the target and objective to finish rather than releasing at the first animation.
What should I read next?
Use Room chores for toys and clothing, Kitchen chores for appliance tasks, and the Checklist for a compact night-side reference.