Home Alone’s community-documented shop includes four entries labelled with a Bonus value—Cola, Moonshine, Cookie, and Donut—plus a Crystal associated with Time Travel. These are the least interpretable categories in the current public item list. The source gives names, Coin prices, and numbers but does not explain what Bonus improves, what one Time Travel unit does, when either effect triggers, or how long ownership lasts.
Currently documented Bonus entries
Cola
The selected guide reports 100 Coins and +1 Bonus. The source does not say whether Bonus affects allowance, Coins, visitor rewards, task speed, or another result. Do not choose among those possibilities without live text.
Moonshine
The reported listing is 375 Coins and +1 Bonus. It has the same listed number as Cola at a higher price. That mismatch signals missing context, different duration, another hidden field, or stale information. It is not proof that Moonshine has a secret benefit.
Cookie
The current report gives 725 Coins and +2 Bonus. Confirm whether the item is consumable, applies once, lasts one run, or persists. A doubled displayed number does not guarantee a doubled outcome.
Donut
The selected source reports 1,475 Coins and +3 Bonus, the highest documented Bonus number. It is not automatically the best value. Price, duration, cap behavior, and the actual meaning of Bonus all remain necessary.
Crystal and the Time Travel label
Crystal is reported at 750 Coins with +2 Time Travel. No reliable public explanation establishes whether that means extra time, a rewind, a retry, a lobby stat, a one-use effect, or something else. Do not import time-travel mechanics from other anomaly or Home Alone games.
The useful next action is to read the live item card and identify the verb: adds, rewinds, skips, extends, revives, starts with, or another operation. Record when the effect becomes visible and whether the value changes after use. If the live text remains vague, keep the item unranked.
Find the missing comparison fields
For each item, record:
- exact current price and currency;
- effect wording, not just the stat label;
- consumable, per-run, or permanent ownership;
- automatic or manual activation;
- whether the item occupies a slot;
- stacking and cap language;
- the screen or event where the benefit appears.
Without those fields, a price-per-point table creates false precision. Moonshine and Cola demonstrate the problem: the same reported Bonus number has different prices, so at least one important property may be missing or outdated.
Match a purchase to a real goal
Do not buy “Bonus” because it sounds generally good. Identify the run problem first. If incorrect visitor decisions end the run, improve evidence checks or evaluate a documented sanity item. If cameras are difficult, inspect the live Detection description. If the goal is faster progress or greater rewards, require the Bonus item card to say which outcome changes.
Crystal deserves the same discipline. A time-related effect may be useful only at a specific phase, and buying without knowing its trigger can leave the item unused. Keep Coins until the operation is clear.
Controlled Bonus test
- Record the item card and lobby Coin balance.
- Choose one item; do not combine categories.
- Record relevant pre-run displays: Bonus stat, allowance board, timer, or reward indicators that actually exist.
- Start a normal run and follow the same chore and visitor routine.
- Record any explicit item activation or value change.
- Complete the run or event normally.
- Compare the result with the displayed promise, not an expected hidden effect.
- Check ownership on the next run and after rejoining.
One run can show what happened, but not a universal multiplier. Random visitor order and chores can change outcomes, so repeat before assigning a numeric benefit.
Keep Bonus, allowance, and Coins distinct
The community list uses Coins for lobby purchases. Current walkthroughs use allowance for night progress. Bonus is presented as an item stat. Do not assume Bonus multiplies either currency unless the live description states it. Track each display in its own context.
Read Allowance for the night ledger and return to the Items hub for the full currently documented catalog.
Avoid purchase traps
Verify the official game and current creator before spending. Use only the normal Roblox or in-game purchase flow. Do not give a third-party site account credentials, session cookies, or two-factor codes. Do not install an extension that promises to reveal hidden item effects.
If the live Store changed, prefer it over this dated page and record the new description. If the item disappears, do not treat a cached community list as proof that it is still purchasable.
Bonus items FAQ
What does Bonus increase?
The current public source does not define it. A live Store description or controlled test is needed.
Why do Cola and Moonshine both show +1?
The report lists the same number at different prices. That suggests missing context or stale data, not a hidden effect that can be guessed.
What does Crystal’s Time Travel do?
Unknown. The name and +2 value are reported, but trigger, unit, and outcome are not established.
Which Bonus item is best?
No responsible ranking is possible until effect, duration, and ownership are confirmed.